The Context Menu provides access to several functions:
Speed - in a special input screen one can set the speed multiplier (influencing the speed of all movements, but not the speed of the animations) and the strategies limiting the running trains in the case the processor speed is not enough for a smooth movement, when the screen is full with trains.
This are the same settings one can make in the Full Screen tab or in the Window tab of the configurations window.
Label - enables the display of special data which accompanies the vehicle in a small information window. There is a submenu that allows one to select which parts of the technical data are displayed on the screen with the vehicles. In the example below, only the vehicle names are selected.
The selection above causes small labels containing the picture names to appear underneath the vehicles as they move across the screen. In the screen below, you can see a HGe 4/4 33 of the Furka Oberalp railway with some freight wagons. The locomotive appears in the Stock List with the name F44_33, and this is therefore what is displayed on the screen.
Description - enables the display of technical data, which accompanies the vehicle in a small information window. There is a submenu that allows one to select which parts of the technical data are displayed on the screen with the vehicles. In the following example, file name, author's name and length in pixel are selected. When one clicks with the left-hand mouse button on a moving vehicle, an information window will appear containing the Description data. When one clicks again, the window disappears. During the display of the information window, the program is paused.
The display for the vehicle below displays data about a vehicle located in the file "Meterspur.tvl."
Of course, the program can only display the technical data, which is stored in the program database (in the stock list file). At the moment only a few vehicles have detailed technical data, some others only a few items. Every help for including more data into the stock list is welcome - plase contact the program author if you want to help in this effort.
Show Active Timetable Lines - displays the active Timetable File lines in a window. During the time that the window is displayed, the program is paused.
If moevements are executed from a
$POOL segment, both the line in the pool and the line invoking it are shown.
Edit Line in Timetable File - opens the timetable file (if it is not already open) and positions the cursor on the line, which is generated the movement on the screen. The mouse cursor should be positioned on a line to invoke this command. This command is not available in full screen mode.
If the line is placed in an included timetable file, the included file is opened.
Edit the Timetable - opens the actual timetable file. It is indifferent, if the actual line is generated by an included file or not, and that the mouse cursor stays on an area with a movement or on an area with the background color, the main timetable file will be opened.
Show $DEF macros - all the defined macros are listed. If you have problems with redefined macros, this command can help investigating it.
Single Start - opens a submenu, which controls the starting of the new movements
No Single Start - normal operation, the trains will be startedone after another
Single Start for lines - single start mode for full movements. New movements (which are defined in a single line) will be started only by the user, the following vehicles in the
M=FOLLOW; movement will be started automatically.
Single Start for M+FOLLOW too - all trains will be started by user intervention
Start x train - the given number of trains/movements will be started. Combined movements, having more trains parts (for example, the
M=UNIT; movement uses 2 independent trains) count only as a single start. The following trains in a
M=FOLLOW; movement count individually or not depending on the actions above, with which the single start mode was invoked.
Single Step - opens a submenu, which can stop the movements, let them move forth, or make small steps.
Wait - all the movements and animations will stop. This menu entry is a toggle switch, selecting it second time the single step mode will be terminated.
x step - so much single steps, as the invoked command defines.The trains move by a few pixel (depending on their actual speed). If you want to watch a problem, to view the technical data or the fix a nice state for capturing it into a picture file, this command freezes the movements.
Exit - quits the program's session and returns to its initial state - to the configuration window, or back to Windows.
Continue: Keyboard Shortcuts