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Selecting the animation(s) to start<AnimCmd> == <WAction> || <TrainSel>.<WAction> || <FgBgSel>.<AAction>
Animations can be triggered by the
An animation can be called by a name which is specified in its definition ( The animation runs according to its definition - a single animation can define multiple action names and separate behaviour for this actions, as, for example, for the signals: each signal state has its own action name, some state are static - the lights are on or off - some other states include flashing lights.
If one specifies an action name, the command is valid for all animations in the entire train(s) on the line as well as for the foreground and background pictures. For example, a
In the Movements
In case of some Movements - as
The coaches in a train part can be referenced individually:
Please do not forget, in some Movements two train parts are joined together. The Movement commands do not see the joined train parts as a single train, so even after the parts have been joined the parts must be referenced individually.
The animations for the foreground and background pictures behave as if they were on a train composed of one vehicle. The number after the The comparable animations for a single coach are different than above by can likewise be controlled individually:
Individual vehicles can be grouped by way of the [L: ] command and then referenced with the corresponding name. In this way only the vehicles possessing this animation can be referenced selectively. Each vehicle can possess multiple names. In this way one can build up groups which, by use of a single command in the form With the individual relationship of foreground and background pictures the grouping becomes more complicated. Because foreground and background pictures can appear multiple times on the screen—such as when the space between two points is to be filled with repetitions of the same picture—attaching an animation to the one foreground or background picture can result in the animation also being repeated over and over. The sequence numbers can therefore be different from those in the definition of the animation sequence. If one wishes to reference individual elements of an animation on a foreground of background pictures, different names must be used than those for vehicle pictures. Please be aware that the number of repetitions of a background picture is relative to the screen resolution so what may work on one system may have other results on a different computer. Therefore, if you wish to make a Timetable file which is not computer-dependent you should be careful when using background animations. The movements for pantographs can be called by way of a large number of special commands. These are described in the following chapter Pantograph state changes.
Overview
The Configuration Window
Configuration Window Menu Bar
Program Window
Stock List
Stock List Menu Bar
Shortcut Keys
Author's database
Description Editor
Graphic Testpad
Graphic Testpad Menu Bar
Timetable Editor
Timetable Syntax and Semanics
The timetable header
Sections, Groups, Lines, Scenes
Actions
Stock List File
Stok List File Keywords
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