|
||||||||
|
||||||||
[N: ][N: <#><Type>,<#><PictureName>, <Y> ]
Neighbors
Changes a vehicle's end based on its neighbor's
By using the A more complete description of the command takes the Form:
If the neighboring vehicle to the left has the type
If the command is used in the format
and means that the original picture is overlaid with the picture referenced in All of the transparent pixels of the overlay picture are transferred to the original picture. In this fashion existing pixels can be "erased."
The commands The neighboring relations will be evaluated before the trains enter the screen - the wagons will be coupled correctly -, and additionally, they will be evaluated after each coupling and decoupling step in the movements. It means, before train parts move away from each other, the state of the two sides at the decoupling point will be changed to their "not coupled" state. Similarly, after train parts are coupled, before the coupled train starts to move, the sides will be changed to their coupled state - the diaphragms, the air hoses will be connected. The types are stored separately for the left and right side of a vehicle. It is possible the have different behaviour on the two sides - for example, a control cab can have a diaphragm and an air hose on it's back side, but only an air hose on it's front side. There is a convention for naming the types:
for special connections - for example for multiple cables between a certain type of locomotives - use a longer name, containing more than 1 character.
The type name
The
Overview
The Configuration Window
Configuration Window Menu Bar
Program Window
Stock List
Stock List Menu Bar
Shortcut Keys
Author's database
Description Editor
Graphic Testpad
Graphic Testpad Menu Bar
Timetable Editor
Timetable Syntax and Semanics
The timetable header
Sections, Groups, Lines, Scenes
Actions
Stock List File
Stok List File Keywords
|
||||||||