JTraffic Screensaver

M=HEAD; M=XBACK; M=TERMINUS_ARRIVE;

M=HEAD;\
M=TERMINUS_ARRIVE; \
M=XBACK; \
M=M12;\

This Movement simulates the arrival of a train into a terminal station.  A second locomotive (or a shunting locomotive) follows after the train and pulls the empty coaches away to the coach yard in the opposite direction.  Then the original locomotive follows.

This Movement can naturally be used to depict other maneuvers as well.  So neither the "shunting locomotive" nor the "original locomotive" need necessarily be a single vehicle.  Using this Movement with multiple coaches or EMUs/DMUs allows for further effects.

TB = <WaitTime>; Waiting time and actions before the train enters the screen.
C1 = <Train>; The "original" locomotive.
C = <Train>; The train without the original or the new locomotive.
D = <Direction>; The direction of train C, C1.
V1 = <Speed>; Speed which the train C, C1 enters the screen..
B1 = <Deceleration>; Deceleration rate of train C, C1 as it comes to a stop.
P = <Place>; Place where train C, C1 comes to a stop. The middle format of the <Place> parameter means the coupling point between C and C1. You should make sure that the new locomotive C2 will be also visible on the screen.
T1 = <WaitTime>; Duration of time and animations called (if any) between the halt of the original train C, C1 and the appearance of the new locomotive C2.
C2 = <Train>; The new locomotive which couples on the end of the train.
V2 = <Speed>; Speed at which the new locomotive arrives.
B2 = <Deceleration>; Deceleration rate at which the new locomotive brakes.
T2 = <WaitTime>; Duration of time and animations called (if any) between the time the new locomotive couples to the train and the departure of the new locomotive C2 with the train C.  
A3 = <Acceleration>; Acceleration rate of the new train as it departs the screen.
V3 = <Speed>; Top speed of the new train C , C2.
T3 = <WaitTime>; Duration of time and animations called (if any) between the departure of the new locomotive with the train C, C2 and the departure of the original locomotive C1.
A4 = <Acceleration>; Acceleration rate of the original locomotive.
V4 = <Speed>; Speed at which the original locomotive departs the screen.
TE = <WaitTime>; Waiting time and actions after the train has left the screen.
W = <Row>; Simple roadbed which appears under (or in the case of catenary, also above) the train.
BG = <FgBg>; Background picture(s) shown behind the moving train.
FG = <FgBg>; Foreground picture(s) shown before the moving train.
WP = <PointList>; Waypoint(s) which determine points along the roadbed which, when passed by the train, actions can be triggered.
TX = <LineText> ; Descriptive text under the track.
TXX = <Place> ; Horizontal position of the descriptive text.
TXY = <Integer> ; Vertical position of the descriptive text.
TXC = <Color> ; Character colour of the descriptive text.
TXB = <Color> ; Background colour of the descriptive text.

Overview
The Configuration Window
Program Window
Stock List
Description Editor
Graphic Testpad
Timetable Editor
Timetable Syntax and Semanics
The timetable header
Sections, Groups, Lines, Scenes
Actions
Stock List File